Smooshed in-between is the game’s story mode, which still managed to make me smile as a lifelong Capcom nerd. At the same time, it feels like half the appeal of this series, the bright, colorful visuals, and high-energy, sometimes experimental soundtrack have all gone out the window in favor of a more generic, brand-friendly Marvel house style.
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Capcom: Infinite is hovering somewhere around brilliance, with a fascinating set of mechanics that respect the appeal of the series while dialing back on complexity for complexity’s sake. As a set of fighting game mechanics, Marvel vs. Hopefully the novel I just wrote offers some perspective on where I came from going into Marvel vs. As a longtime Capcom dork, I enjoyed a lot of these little moments in a “low-budget Subspace Emissary from Super Smash Bros. The former also appears to be the first in a series of moments that are probably teasing DLC, so that’s fun too. Capcom’s trademark strange sense of humor and creativity manage to shine through the Marvel blandness during the cutscenes, with particularly fun examples being Ryu and Hulk fighting a giant creature from Monster Hunter and Morrigan hitting on Ghost Rider. Fortunately, the story picks up after that as the cast visits various silly mashups of Capcom and Marvel locales, where the brands interact in fun ways and the jokes actually start getting funny. The characters sort of bumble together in a generic-looking set, then get clowned by Ultron Sigma after fighting some robots. The story starts with the worlds of Marvel and Capcom smashed together via the Infinity Gems, and Ultron and Sigma fusing together to form a fun, new villain. Capcom world-building, a notion that is hilarious on paper, but is executed in such a goofy and bizarre fashion I found it endearing after the rough opening. The story itself is a wacky attempt at Marvel vs. Each of these settings actively gets in the way of high-level play and can luckily be toggled on/off in the settings. Other settings give players a shortcut to hyper combos and an automatic chase after a launcher.
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Since the game assumes most casual players will immediately jump into this mode before trying to learn how to play, you can mash the light punch button for an automatic low-power combo. You watch cutscenes, then play matches in-between with pre-determined teams.
I’m not typically a fan of these story modes I think they make fighting games more disposable and discourage learning and engagement with what actually makes fighting games unique and interesting.Īnyway, it’s about what you’d expect here. This is yet another take on the style of play introduced by NetherRealm for Mortal Kombat and now expected by casual fighting game fans in literally everything else. Capcom: Infinite, a jerking back and forth between having fun with the game itself, but not having any fun with it, makes for a strange experience with the game’s story mode. This sense of dissonance I get from Marvel vs. The window dressing is super disappointing. Capcom 3 was new here I can barely remember what the game looks and sounds like when I step away from it. I actively sought key art and music streams when Marvel vs. It doesn’t help that the soundtrack suffers as well, with forgettable orchestral noise and phoned-in electronic takes on iconic Capcom tunes. While everything looks fine from a technical perspective and the game looks amazing in motion with the Unreal engine powering detailed environments and Capcom’s penchant for excellent animation, it’s hard to care because of how dreadfully bland the overall aesthetic is.
All of that is made to fit into the Marvel box, rather than finding a fun, new box to put the whole lot in. Meanwhile, the other half of the roster comprises noodle-armed anime robots, a cartoon knight half the size of everyone else, and a pair of demons with a lot of little moving parts and odd proportions. The whole game has this dull, plastic look that feels like a ham-handed corporate mandate from a Marvel executive focused on making everything Marvel touches look exactly the same. It has the most straightforward, risk-averse, and boring look of any fighting game I’ve played since Virtua Fighter. But like I mentioned earlier, this game is played safe and sterile with a capital “S” bolted on each. Capcom: Infinite does not have “bad” graphics. Mild Blood, Mild Language, Partial Nudity, Suggestive Themes, use of Alcohol, Violence